Ready for action?
Resources
Tangible Resources
location for test setup, user research paper
Preparation
Liaise with school for test-setup in the cafeteria.
Goals, messages & concepts
Specific goals
- To learn how to collect and analyse test data in order to measure the impact of their solutions.
- Students will learn about placement in the environment.
- To identify possible improvements whilst observing their products in use.
Specific messages
- Testing is an important part of problem-solving, and an effective way to improve the quality and effectiveness of a product.
- You can test prototypes with users to predict the success of an idea.
Main terms
- user testing
- target audience
- stakeholder
- product design
Practices & skills
STEM practices
- Engaging in argument from evidence
- Obtaining, evaluating, and communicating information
- Asking questions and defining problems
Soft skills
- Teamwork and collaboration
Management skills
- Planning
- Use of resources
Course of activity
step 1
Setting up an evaluation method. Students determine:
- their objective in testing their prototype
- how to evaluate their design with users (their peers)
- how to measure if/when their design are effective
- how to gather information about the opinions of users
step 2
Running the test
- Students plan a special event at the cafeteria where they will present their prototypes
- Students present their prototype to fellow students (focus group)
- Students gather feedback of peers
step 3
Discussing outcomes plenary
- Discuss the user tests and share the knowledge gained
- Discuss what they would have changed knowing what they know now