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Resources

Tangible Resources

Equipment and materials for model-making.

Human Resources

Artist, designer or architect (see LU7a).

Preparation

Prepare materials for building models.

Goals, messages & concepts

Specific goals

  • Plan and build a physical model of decision-making.
  • Experience group decision-making and reflect on the process.

Specific messages

  • Decision-making can be represented in different ways.

Main terms

  • Model

Practices & skills

STEM practices

  • Analysing and interpreting data
  • Constructing explanations and designing solutions
  • Developing and using models
  • Obtaining, evaluating, and communicating information
  • Using mathematics and computational thinking
  • Asking questions and defining problems
  • Planning and carrying out investigations

Soft skills

  • Dealing with uncertainty
  • Learning failure is a part of learning
  • Teamwork and collaboration

Management skills

  • Planning
  • Use of resources

Course of activity

step 1

Students will be tasked with depicting a decision-making process using a visual, experiential or physical model.

  • The decision can be at the individual level or at a municipal/policy-making level, and should be chosen before planning the model.
  • They may create a model of an already finalised decision, or something more theoretical. 
  • The model can be a physical structure, drawing, or any other visual representation of the decision.
  • Students should use what they have learned during the Learning Scenario as inspiration to plan their model.

step 2

After planning, students will work in groups to create their model with support from the teacher, experts, artists and/or designers.