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Resources

Human Resources

Extra adults to facilitate field trip.

Preparation

Arrange visit to the Science Museum; prepare paperwork for off-site visit if necessary.

Goals, messages & concepts

Specific goals

  • Develop understanding of how computers learn.
  • Compare the intuitive way of solving problems by a human being with the algorithmic way used by a computer.
  • Find out how our brain learns and controls our body through experiential learning activities.

Specific messages

  • The field of Computer Science contributes a great deal to our lives, such as in Medicine (for example activation of bionic limbs).
  • We use many algorithms in our daily lives, from recipes in the kitchen to encrypting information on a computer.
  • Computers are capable of solving many problems using algorithms, but they are not infallible - there are problems that they are unable, and will never be able, to solve.
  • The brain can make decisions and control the body accordingly, both consciously and unconsciously (i.e. reflexes).

Main terms

  • algorithms
  • reflexes
  • conscious and unconscious decisions

Practices & skills

STEM practices

  • Analysing and interpreting data
  • Constructing explanations and designing solutions
  • Using mathematics and computational thinking
  • Asking questions and defining problems
  • Planning and carrying out investigations

Soft skills

  • Empathy
  • Dealing with uncertainty
  • Learning failure is a part of learning
  • Teamwork and collaboration

Management skills

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Course of activity

step 1

Students will participate in a workshop and tour of an exhibition about computer science, algorithms and machine learning.

step 2

They will then have a tour of an exhibition about the physical and cognitive abilities of the human body.

step 3

They will end the trip with a workshop on decisions, actions and movements that happen consciously and those that do not (i.e. reflexes).