Ready for action?
Resources
Human Resources
Extra adults to facilitate field trip.
Preparation
Arrange visit to the Science Museum; prepare paperwork for off-site visit if necessary.
Goals, messages & concepts
Specific goals
- Develop understanding of how computers learn.
- Compare the intuitive way of solving problems by a human being with the algorithmic way used by a computer.
- Find out how our brain learns and controls our body through experiential learning activities.
Specific messages
- The field of Computer Science contributes a great deal to our lives, such as in Medicine (for example activation of bionic limbs).
- We use many algorithms in our daily lives, from recipes in the kitchen to encrypting information on a computer.
- Computers are capable of solving many problems using algorithms, but they are not infallible - there are problems that they are unable, and will never be able, to solve.
- The brain can make decisions and control the body accordingly, both consciously and unconsciously (i.e. reflexes).
Main terms
- algorithms
- reflexes
- conscious and unconscious decisions
Practices & skills
STEM practices
- Analysing and interpreting data
- Constructing explanations and designing solutions
- Using mathematics and computational thinking
- Asking questions and defining problems
- Planning and carrying out investigations
Soft skills
- Empathy
- Dealing with uncertainty
- Learning failure is a part of learning
- Teamwork and collaboration
Management skills
-Course of activity
step 1
Students will participate in a workshop and tour of an exhibition about computer science, algorithms and machine learning.
step 2
They will then have a tour of an exhibition about the physical and cognitive abilities of the human body.
step 3
They will end the trip with a workshop on decisions, actions and movements that happen consciously and those that do not (i.e. reflexes).